My official first model sculpted on Zbrush.⠀⠀⠀⠀⠀⠀⠀⠀
I followed Nikolay Naydenov’s zbrush course, great course by the way.⠀⠀⠀⠀⠀⠀⠀⠀
I liked the result and decide to take one step further: applying texture and lighting. Including topology, low/high poly, normal, unwrap, textures and shading.⠀⠀⠀⠀⠀⠀⠀⠀
Texture: Substance Painter⠀⠀⠀⠀⠀⠀⠀⠀
Render: Blender 3d⠀⠀⠀⠀⠀⠀⠀⠀
Thanks, Nikolay Naydenov.
Art inspiration by Bu Zhou.